Controller | Status | Comments |
AfterImage | 100,00% | |
AfterImageTime | 100,00% | |
AngleAdd | 0,00% | |
AngleDraw | 0,00% | |
AngleMul | 0,00% | |
AngleSet | 100,00% | |
AssertSpecial | 10,00% | AssertIntro and DisableTunr works |
ChangeState | 100,00% | |
CtrlSet | 100,00% | |
ChangeAnim | 100,00% | |
ChangeAnim2 | 100,00% | |
EnvShake | 90,00% | |
FallEnvShake | 0,00% | |
DefenceMulSet | 100,00% | |
Explod | 90,00% | Have to hanlde H and V FlipFlags and right turning behavior |
Width | 0,00% | Have to Implement |
ForceFeedback | 0,00% | Have to find way in SDL |
GameMakeAnim | 100,00% | Do we realy need this controller |
HitVelSet | 100,00% | |
HitFallSet | 0,00% | |
HitFallDamage | 100,00% | |
NotHitBy | 100,00% | |
HitBy | 100,00% | |
AllPalFX | 0,00% | Easy its the same as PalFx |
PalFX | 100,00% | |
BGPalFX | 0,00% | Easy its the same as PalFx |
PosFreez | 100,00% | |
SprPriority | 100,00% | |
TargetBind | 99,00% | Seems like working but i want to test it more |
TargetFacing | 99,00% | Seems like working but i want to test it more |
TargetLifeAdd | 99,00% | Seems like working but i want to test it more |
TargetState | 99,00% | Seems like working but i want to test it more |
PlaySnd | 50,00% | channel_no , freqmul, loop,pan ,abspan are ignored |
SelfState | 100,00% | |
SuperPause | 100,00% | |
StateTypeSet | 100,00% | |
HitDef | 90,00% | PalFx, AfterImage params are ignored and Snap param does not work |
MakeDust | 90,00% | Spacing and pos2 are ignored |
PosSet | 100,00% | |
PosAdd | 100,00% | |
ModifyExplod | 100,00% | |
VelAdd | 100,00% | |
VelMul | 100,00% | |
VelSet | 100,00% | |
VarAdd | 100,00% | |
VarRangeSet | 100,00% | |
VarSet | 100,00% | |
Turn | 99,00% | |
ScreenBound | 80,00% | movecamera is ignored because i have no stage :D |
VarRandom | 90,00% | Want to test it a bit more |
DisplayToClipboard | 100,00% | |
AppendToClipboard | 0,00% | Easy to implement |
AttackDist | 100,00% | |
AttackMulSet | 100,00% | |
BindToParent | 100,00% | |
BindToRoot | 100,00% | |
BindToTarget | 100,00% | |
ClearClipboard | 0,00% | |
DestroySelf | 100,00% | |
EnvColor | 100,00% | |
ExplodBindTime | 0,00% | |
Gravity | 100,00% | |
Helper | 100,00% | |
HitAdd | 0,00% | |
HitFallVel | 100,00% | |
HitOverride | 100,00% | |
LifeAdd | 100,00% | |
LifeSet | 100,00% | |
ModifyExplod | 100,00% | |
MoveHitReset | 100,00% | |
Offset | 100,00% | |
ParentVarAdd | 100,00% | |
ParentVarSet | 100,00% | |
Pause | 100,00% | |
PlayerPush | 100,00% | |
PowerAdd | 100,00% | |
PowerSet | 100,00% | |
RemoveExplod | 100,00% | |
SndPan | 0,00% | |
StopSnd | 0,00% | |
Projectile | 90,00% | Works pretty well |
ReversalDef | 100,00% | |
TargetDrop | 90,00% | Want to test it a bit more |
TargetPowerAdd | 90,00% | Want to test it a bit more |
TargetVelAdd | 90,00% | Want to test it a bit more |
TargetVelSet | 90,00% | Want to test it a bit more |
Trans | 100,00% | |